QSSR AI Upscaling Launches on PS5 With Wolverine and Ghost of Yōtei

Logan stands beneath neon signs in Shinjuku in Marvel’s Wolverine on PS5.

By Jon Scarr

PlayStation has launched Quick Spectral Super Resolution (QSSR) on PS5, bringing AI-powered image upscaling to the console. Marvel’s Wolverine and Ghost of Yōtei are the first games to support it. Both are getting patches on October 1 that add QSSR as another graphics option.

QSSR comes out of Project Amethyst, PlayStation’s AI graphics collaboration with AMD. It builds on the AI upscaling work behind PlayStation Spectral Super Resolution (PSSR), but uses a streamlined neural network and a hand-tuned implementation built for PS5. PSSR, meanwhile, remains PlayStation’s AI upscaling technology on PS5 Pro.

QSSR Extends PlayStation’s AI Upscaling to PS5

PSSR launched with PS5 Pro and analyses game images pixel by pixel before upscaling them with added detail and stability. Similar processing had been too demanding to bring to PS5.

QSSR reduces those demands with its streamlined neural network and an implementation tuned specifically for PS5 performance. PlayStation says the new library improves image detail and image stability on the console.

We’ve already covered PlayStation’s upgraded PSSR work on PS5 Pro and its connection to Project Amethyst. QSSR extends that broader AI graphics effort to PS5 rather than keeping AI-guided upscaling tied to PS5 Pro.

Marvel’s Wolverine and Ghost of Yōtei Add QSSR Support

Marvel’s Wolverine and Ghost of Yōtei are the first two games to use the new QSSR library. Both add QSSR as an extra graphics option on PS5.

Insomniac Games says QSSR sharpens fine image detail while keeping Marvel’s Wolverine environments more stable. Madripoor and Shinjuku are two examples where the studio expects the difference to stand out in busy areas. Insomniac also frames QSSR as a way to bring some of the PS5 Pro image-quality experience to PS5.

Sucker Punch Productions describes a similar benefit in Ghost of Yōtei. The studio says QSSR resolves small character and environment details more cleanly while improving temporal stability. For Sucker Punch, it’s another step toward bringing more of the PS5 Pro image-quality experience to standard PS5.

No resolution, frame-rate, or performance-cost figures are provided for QSSR. That leaves its launch focused on the image-quality improvements described by PlayStation and both developers.

PlayStation Developers Get Access to QSSR

Marvel’s Wolverine and Ghost of Yōtei are the first games to use QSSR, but PlayStation plans to make the library broadly available to developers. That gives other PS5 games the option to add QSSR support in the future, although PlayStation hasn’t announced any additional games yet.

With QSSR now available on PS5, PlayStation has AI upscaling on both PS5 and PS5 Pro, with QSSR on PS5 and PSSR on PS5 Pro. The next thing to watch is how developers use QSSR and which games add support after Marvel’s Wolverine and Ghost of Yōtei.

About the author
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Jon Scarr

4ScarrsGaming Owner / Operator & Editor-in-Chief

Jon covers video game news, reviews, industry shifts, cloud gaming, plus movies, TV, and toys, with an eye on how entertainment fits into everyday life.

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