Phantom Blade Zero State of Play Details Combat and Difficulty Modes

Soul faces an enemy on a rooftop in a bamboo-filled area of Phantom Blade Zero.

By Jon Scarr

S-Game has detailed Phantom Blade Zero's combat options, difficulty modes, and Wulin world in a dedicated State of Play. The presentation also covered Donnie Yen's involvement ahead of the game's October 29, 2026 launch on PS5 in Canada.

The new footage goes beyond another look at sword fights. S-Game explained how weapons can be upgraded, swapped, and reforged, and confirmed some side quests can lead into different story paths. Three difficulty settings will let you decide how demanding you want combat to be.

Phantom Blade Zero Opens Up Combat Builds

Soul will have access to more than 30 main weapons and 25 secondary weapons called Phantom Edges. Defeating some enemies can expand his arsenal, and accessories can be paired with weapons to shape a build around the way you want to fight.

If you change your mind about an upgraded weapon, reforging returns the materials you spent. You can invest them elsewhere, so an early upgrade doesn't lock you into one setup.

Combat will also extend beyond close-range weapons. You can attack from a distance or use summons to assist Soul in battle. The Wulin will have people who need Soul's help, with some side quests leading into different story paths. Those quests can add more context around the conflicts driving Phantom Blade Zero's story.

Three Difficulty Modes Change the Challenge

S-Game also detailed three difficulty options for Phantom Blade Zero. Wayfarer is aimed at anyone who wants to focus more on the story. Hellwalker raises the challenge with more advanced and adaptive enemy intelligence.

Sixty-Six Days is another option for anyone looking for a demanding fight. Specific changes for Sixty-Six Days haven't been outlined yet. That gives you a straightforward choice between prioritizing the story or pushing combat difficulty higher.

Donnie Yen Serves as Creative Consultant and Mó Yuan

Donnie Yen's involvement in Phantom Blade Zero goes beyond appearing as a character. He serves as Creative Consultant and portrays Mó Yuan through facial and motion capture.

S-Game says Yen's performance and creative guidance are helping bring the feel of kung fu cinema into the game, connecting his work to more than Mó Yuan's performance. His Creative Consultant role also ties him directly to Phantom Blade Zero's kung fu direction.

There is still more to learn about Sixty-Six Days and how far those side quests can branch. Phantom Blade Zero launches October 29 on PS5 in Canada.


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Jon Scarr

4ScarrsGaming Owner / Operator & Editor-in-Chief

Jon covers video game news, reviews, industry shifts, cloud gaming, plus movies, TV, and toys, with an eye on how entertainment fits into everyday life.

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