Canadian Studios Leave a Big Mark on The Game Awards 2025

Canadian game studios featured at The Game Awards 2025, including Baldur’s Gate 3, Battlefield 6, South of Midnight, Warlock, Exodus, and other award-winning and revealed titles tied to Canadian developers

By Jon Scarr

If you watched The Game Awards 2025, you probably noticed how often Canada’s game industry showed up across the night. From award wins to major reveals, Canadian studios and creators were tied to several of the show’s most talked-about moments. It was a strong reminder that Canada continues to play a major role on the global stage, not just as a support hub, but as a creative force driving new projects forward.

Canadian Games Take Home Awards

The awards portion of the show highlighted multiple projects with strong Canadian connections. Baldur’s Gate 3 won Best Community Support, with Québec-based teams providing development support on the game. Battlefield 6 earned Best Audio Design, recognizing work from EA and Motive Studio Montréal. South of Midnight, developed by Compulsion Games in Montréal, received Games for Impact, drawing attention to the studio’s focus on storytelling and theme.

Each award reflected a different side of Canada’s development landscape. From large-scale production support to studio-led creative direction, Canadian teams were represented across a wide range of categories.

South of Midnight key art from Compulsion Games, the Montreal-developed action adventure that won Games for Impact at The Game Awards 2025

Canadian Talent Behind Major Reveals

Beyond the awards, several of the night’s biggest reveals also traced back to Canadian studios and creators. Digital Extremes from London, Ontario delivered one of the show’s most exciting moments with Warframe, which featured an unexpected appearance from Werner Herzog, alongside a new look at Soulframe. The presentation stood out for both its tone and the continued growth of Digital Extremes’ long-running universe.

Vancouver-based Endnight Games revealed Forest 3, continuing the studio’s survival horror lineage. The announcement was one of the more surprising moments of the night and quickly sparked discussion among fans of the series.

Canadian developers also played a role in spotlighting Exodus, with BioWare veterans from Canada contributing to the project’s reveal. Edmonton-born Casey Hudson appeared as well, unveiling Star Wars: Fate of the Old Republic through his new studio, Arcanaut. The announcement carried added weight given Hudson’s history with the franchise.

Montréal-based Invoke Studios rounded out the night with the reveal of Warlock, a new Dungeons and Dragons action-adventure. The project added another genre to the mix and showed how varied Canadian-led development has become.

Warlock Dungeons and Dragons game revealed at The Game Awards 2025, showing the main character from Invoke Studios’ new action-adventure set in the D&D universe

A Broader Picture of Canada’s Role

All of it pointed to a clear picture of how Canada fits into the modern games industry. You saw Canadian studios contributing to major global franchises, launching original projects, and earning recognition for creative and technical achievements. The range was broad, spanning AAA, indie, live service, and narrative-driven experiences.

Rather than one isolated moment, Canada’s presence was spread across the entire show. That consistency stood out. Whether you were watching for awards, trailers, or surprise announcements, Canadian talent kept surfacing throughout the night.

Canada’s Presence Was Felt Across the Show

Watching The Game Awards 2025, what stood out to me wasn’t just one big win or reveal, but how often Canadian studios kept appearing throughout the night. It felt like every segment had some connection back to teams working out of Montréal, Vancouver, London, or beyond. That kind of consistency is hard to ignore.

You could see it in the range too. Canadian developers were tied to massive franchises, smaller creative projects, and brand-new ideas all in the same show. That mix says a lot about where the industry here sits right now. It’s not locked into one lane, and it hasn’t been for a while.

For me, it was a reminder that Canada’s role in games goes far beyond support work or quiet contributions behind the scenes. These studios and creators are shaping the kinds of games people talk about on nights like this. If you were paying attention during the show, chances are you saw Canadian talent influencing the future of the industry more than once.