By NinjaGuyX
I had the opportunity to play an early access version of The Lightkeepers on Meta Quest, and I'm taking off my headset with such a good impression!
Spectral Games is a developer I respect immensely because of their previous game, Medieval Dynasty: New Settlement. It's such an amazing game, and I'm not even into survival games usually.
I went in with my good friend Eminus, and we had a blast. For those who don't know, The Lightkeepers is coming out on September 10, 2026, for Meta Quest 3 and 3S, and it's one of the bigger games releasing this year. The quickest way to describe it is that it's a tower defence game, but it does so much more. Let me share my experience.
The Lightkeepers Starts With A Social Hub
You start the game in a very well-crafted hub. There's a lot to do, including fishing, shooting targets, drinking beer and socializing. There's also a shop where you can buy new cosmetics as you progress, and you unlock new weapons as you go.
There's plenty of space to socialize, and what's nice is that people automatically join the room, so you can just talk with whoever's in the hub.
You create a lobby and search for people to join. When you're ready, you head to the back of the bar, stamp your mission, and hop on a boat with your friend.
Daytime Is All About Preparing For The Night
Your mission starts in the daytime, and your job is to scavenge for materials you'll need to prepare items for nighttime. You'll craft armour for yourself, explosive barrels, bandages to recover health, and more.
When you're ready, it's time for the most stressful but most fun part of the game.
Creatures come to try to destroy your lighthouse. You've got a melee weapon and a gun to take them out, and you just need to do everything in your power to clear the night.
The weapon handling feels really nice. Once I got the hang of things, reloading was a breeze, and I could aim at monsters at a distance no problem. The melee feels good too. Most enemies go down in one hit, so it's satisfying.
Getting Better Each Round Feels Great
The one thing I really liked during my session was the feeling of improvement. We got a few rounds in, and every time, the levels felt easier. That sense of getting better is great, and maybe I'll tackle some harder missions next time.
There are all types of enemy monsters. You've got your regular ones, flying ones that spit green acid balls, and then these huge guys with shield arms that I definitely didn't want to get close to.
There are also enemies that generate shields to block your hits, and I remember running into some kind of shaman who was the last enemy I needed to kill. He felt pretty weak, though!
You level up as you progress, and you complete achievements to unlock more things. So there's just a nice sense of "keep playing more and more."
Eminus and I are proud owners of the beta tester hat, and I'm all glammed up for my next session.
I Want To See More Mission Variety
If you ask me what I want to see more of, it's different types of levels. I didn't get a chance to try many missions, so I'm hoping we get different environments to keep things fresh.
And I hope the game does well so we get add-ons that give us good reasons to keep playing.
The Lightkeepers Left A Great First Impression
Keep in mind that what I'm showing today is early access. But honestly? Despite a few minor issues we ran into, I'm ready for the full release.
If you've had any interest in The Lightkeepers, you're in for a good time. You have my word.
Comments
Post a Comment
Comments are moderated. Please stay respectful and on topic.