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| The new Sims 4 Marketplace is now live, bringing community-created Maker Packs to PC and Mac. |
By Jon Scarr
EA and Maxis have officially flipped the switch on The Sims 4 Marketplace. Launched on March 17th for PC and Mac, this new in-game hub is a massive change in how custom content (CC) works.
It brings community-made "Maker Packs" directly into the official game interface for the first time, bridging the gap between independent creators and the official store. While desktop users can jump in now, console players on PlayStation and Xbox are confirmed to get Marketplace support in the upcoming months.
The Sims Maker Program and the 70/30 Split
Alongside the store, the Sims Maker Program is now accepting applications. This vetted program lets creators turn their 3D designs for clothing, furniture, accessories, and hair into official "Maker Packs." To help these artists, EA provides the "Maker Suite." This is a set of proprietary tools designed to ensure content stays "Sims 4 ready" and remains compatible even after the game gets major technical updates.
The program uses a specific pay model that has already sparked plenty of talk. Under a 70/30 revenue split, EA keeps 70% of each sale. According to the developers, this covers platform fees, server hosting, quality reviews to make sure the content is safe, and translating descriptions into 18 languages. Creators, known as Makers, receive roughly 30% of the purchase price.
Moola: Breaking Down the New Currency
To buy Maker Packs, you need to use a new virtual currency called Moola. While official EA kits and expansions can still be bought with real money, community-created content is tied exclusively to Moola.
Bundles range from 200 Moola ($2.49 USD) up to 5,500 Moola ($49.99 USD). The math for creators is straightforward: if you spend 100 Moola on a pack, the creator receives roughly $0.30 USD after the split.
A Faster Way to Load Content
The biggest quality-of-life upgrade is the "No-Restart" feature. Unlike traditional custom content, which often makes you close and reopen the game to install, Marketplace items can be browsed, bought, and loaded into your active save immediately.
EA has been clear that this new system doesn't replace the existing modding scene. The Gallery is still the home for free community builds, and you can still manually install mods from other sites just like you always have.
A Step Toward Console Parity?
This move by EA is clearly aimed at bringing the massive world of custom content to console players who have been left out for years. While the 70/30 revenue split is already a hot topic among creators, the "No-Restart" feature is a legitimate win for anyone tired of the manual modding headache.
Whether the community fully embraces "Moola" remains to be seen, but the Marketplace is officially the new reality for The Sims 4.

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