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| A snapshot of the games that dominated U.S. spending across console, PC, and mobile in 2025. |
By Jon Scarr
Brand new data released by the Entertainment Software Association, Circana, and Sensor Tower shows that U.S. consumer spending on video games reached $60.7 billion in 2025. That total sits just below the pandemic-era high and marks the second-strongest year on record.
Alongside the overall spending figure, the report details which games generated the most revenue across console, PC, and mobile. Looking at those rankings side by side, a pattern becomes clear. The biggest revenue wins are clustered around a small group of familiar franchises and long-running titles.
The narrowness of that list tells you more about the industry than the headline spending number.
The 2025 Top-Grossing Games at a Glance
Here’s what the data shows for the U.S. market in 2025.
| Console & PC – Top Grossing | Mobile – Top Grossing | ||
|---|---|---|---|
| # | Title | # | Title |
| 1 | Battlefield 6 | 1 | MONOPOLY GO! |
| 2 | NBA 2K26 | 2 | Royal Match |
| 3 | Borderlands 4 | 3 | Last War: Survival |
| 4 | Monster Hunter: Wilds | 4 | Candy Crush Saga |
| 5 | Call of Duty: Black Ops 7 | 5 | Whiteout Survival |
| 6 | Madden NFL 26 | 6 | Township |
| 7 | EA Sports College Football 26 | 7 | Clash Royale |
| 8 | EA Sports FC 26 | 8 | Roblox |
| 9 | The Elder Scrolls IV: Oblivion Remastered | 9 | Coin Master |
| 10 | Call of Duty: Black Ops 6 | 10 | Gossip Harbor: Merge & Story |
None of this should shock you. These are games people already spend a lot of time with, or franchises that show up every year and keep pulling big numbers. When you see the same names again, it’s not random. It says something about where players keep putting their time and money.
Established Franchises and Familiar Worlds Still Drive Console and PC Spending
On console and PC, the money keeps flowing to the same kinds of games. Annual sports releases, big shooters, and long-running action series are still doing most of the work. These are games you already understand before buying. You know how they play, how they’re structured, and what kind of time they tend to ask for.
When release schedules get crowded, a lot of people stick with what they already know. Going back to a series you already follow feels safer than rolling the dice on something unproven. It’s easier to decide when you already know where it fits into your gaming time.
Seeing a major remaster on the same list underlines that point. Older games coming back with modern support still pull in serious spending because the experience is a known quantity. For a lot of players, revisiting something familiar is a simpler choice than starting fresh.
The result is a console and PC space where familiar names keep pulling most of the money at the top.
Mobile Spending Shows How Concentrated Success Has Become
On mobile, the pattern is even easier to see. Most of the biggest earners have been around for years, supported by regular updates and familiar spending hooks. These aren’t games people are just trying once. They’re games that have settled into daily play habits.
Once a mobile game reaches that point, it’s hard to knock it out of place. A new release doesn’t just have to look interesting. It has to convince you to stop opening something you already check all the time.
That’s why the mobile charts don’t shift very quickly. The same names tend to trade spots near the top, while the group itself stays mostly the same. New hits do appear, but they’re the exception rather than the rule.
When you line that up with what’s happening on console and PC, the takeaway stays consistent. Spending hasn’t dried up. It’s just concentrating around a smaller group of games that people already know and stick with.
Discovery Has Become the Hardest Part of the Business
For developers outside that top tier, getting noticed is the hardest part. Release calendars are packed, attention is limited, and a lot of people already split their time between a few games they’re actively playing.
Even games that review well can struggle if they don’t catch on quickly. Quality still matters, but timing and visibility matter just as much. If a game doesn’t get in front of people early, it’s easy for it to fade out of the conversation.
That doesn’t mean new ideas can’t break through. It just means reaching the top of the revenue charts is harder than it used to be.
A Stable Industry With a Narrow Path to the Top
The 2025 numbers don’t point to an industry falling apart. Spending is still near its high point, and people are clearly still buying and playing games across every platform. What’s changed is how selective that spending has become.
Big franchises continue to do well. Long-running mobile games keep their footing. Games people already know how to fit into their time have a clear advantage over anything unfamiliar.
The industry hasn’t pulled back. It’s settled into a space where a smaller group of games gets most of the attention, and breaking into that group is tougher than it used to be.

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