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| PlayStation has scaled back expectations for Bungie as it reassesses its live-service strategy. |
By Jon Scarr
PlayStation is scaling back expectations for Bungie after reassessing development spending tied to Destiny 2 and related projects. The update comes from PlayStation’s latest financial disclosure and reflects a broader review of how its Game & Network Services business is performing.
This isn’t a sudden reversal. It’s the result of PlayStation taking a closer look at earlier assumptions and adjusting them to better match the current reality of long-term live-service development.
PlayStation Adjusts Its Outlook on Bungie
Over the past year, Bungie has gone through layoffs, internal restructuring, and changes to its project lineup that have reshaped how the studio operates. Destiny 2 remains active and supported, but it no longer carries the same growth expectations it once did.
PlayStation’s update confirms that some previous development spending tied to Bungie is no longer expected to deliver the results originally projected. In practical terms, PlayStation has accepted that earlier expectations were too optimistic and has revised them accordingly.
This isn’t about shutting things down. It’s about acknowledging limits.
A Correction Shaped by Recent Reality
When PlayStation acquired Bungie, the studio was positioned as a key pillar of a wider live-service push across PlayStation Studios. Since then, that strategy has narrowed. Several projects have been cancelled or quietly set aside, and new investments are now being approached with more caution.
Scaling back expectations for Bungie fits that shift. Live-service games demand constant updates, long-term staffing, and sustained player engagement, all without guaranteed payoff. Even established teams aren’t immune once timelines stretch and costs keep climbing.
PlayStation’s Live-Service Direction Is Becoming More Selective
PlayStation still sees value in live-service games, but it’s being much more careful about which ones are worth sticking with long-term. The Bungie adjustment fits into a broader shift where projects now have to prove they can hold an audience and justify ongoing support, not just launch with momentum.
This isn’t limited to one studio. Live-service development has become one of the hardest bets in the industry, with high costs and very little room to miss. By openly resetting expectations, PlayStation is acknowledging how difficult it is to keep these games going at scale, even with experienced teams.
It doesn’t read as backing away. It reads as being more honest about what works and what doesn’t. With other parts of the business performing well, PlayStation can afford to take a clearer look at which projects deserve long-term backing and which ones don’t.

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