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| Crypto returns in Destroy All Humans! 2 Reprobed, bringing bigger cities, new abilities, and even more alien chaos to PC. |
By NinjaGuyX
I recently reviewed the remake of the first Destroy All Humans! and had a fun, casual time with it despite a few small flaws. Naturally, I was curious to see how Destroy All Humans! 2 Reprobed compares, and honestly, it ended up being a pretty pleasant surprise thanks to some solid quality-of-life improvements.
A Stronger 1960s Setting
This time around, the story kicks off with the KGB destroying Crypto’s mothership — along with your leader. Thankfully, Furon tech saves him as a hologram backup. Your mission? Revenge.
You don’t start with clear answers, so you slowly piece things together while meeting new allies along the way. The 1960s setting gives this sequel way more personality than the first game. Hippies, disco culture, Cold War paranoia, it all adds flavour and helps the world feel more alive.
It’s still not a deep narrative experience. The story mostly exists to push you toward the next explosion. But this time, it’s more entertaining while doing it.
Familiar Weapons, Better Flow
Your arsenal starts slightly stripped down, but you quickly regain classics like the Zap-O-Matic, the Disintegrator Ray, and yes, the Anal Probe. It even gets a new use this time, reversing certain mutations.
There are also welcome additions. The bouncing shot weapon is simple but satisfying. And instead of just running everywhere, you now get a hoverboard, which makes travelling between objectives faster and honestly just more fun.
The structure feels more open too. After finishing missions, you’re free to roam the city instead of being immediately pushed into the next objective. As you progress, you unlock entirely new locations, which helps keep the experience from feeling repetitive.
The Saucer and Small Frustrations
The flying saucer returns, and you’d think it would be perfect for getting around quickly. Strangely, it’s still limited to specific landing zones. I tried flying toward a far objective only to realize I couldn’t land anywhere close. That meant dismissing the saucer and walking the rest of the way.
It’s not a major issue, but it does feel like a missed opportunity.
Classic abilities return as well, like disguising yourself as a human or forcing someone to follow you. Staying disguised during cutscenes can lead to some unintentionally hilarious moments.
One small downgrade, though: in the first game, you could recharge your disguise by scanning human brains. Here, once the timer runs out, you simply possess someone new. It works, but it feels slightly less interesting.
More Open Design Without Overdoing It
Upgrades return, letting you improve weapons and abilities using points earned from missions. Optional objectives reward extra currency, and there are collectibles scattered across the map.
Despite leaning more into open-world design, the game never feels overwhelming. There’s enough to do without turning into a checklist simulator. Personally, I prefer that balance.
Considering the original released on PlayStation 2 and Xbox, the ambition here still feels impressive. The open structure especially feels ahead of its time.
Final Thoughts
This turned into more of a comparison than I expected, that’s what happens when you play both games back-to-back.
Destroy All Humans! 2 Reprobed absolutely stands on its own. The 1960s personality, improved structure, and smoother pacing make it feel like a clear step up from the first remake.
It’s still chaotic, still a bit mindless, and still perfect to play between bigger, more demanding games. If you enjoyed the first one, this is an easy recommendation.

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