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| Legendary Tales blends action RPG combat with dungeon crawling in a VR setting. |
Legendary Tales is being praised by a lot of people in the VR community. But I have to be honest, I don’t get it. I really wanted to like this game, but the more I played, the less I enjoyed myself. Let me explain why.
Legendary Tales is an action RPG. You go on quests, dive into dungeons, collect loot, reach objectives, and fight bosses. If you’ve played something like Skyrim, you’ll feel right at home here. Except this time, it adds a pretty heavy Diablo-style layer on top.
Enemies constantly drop loot, all categorized by rarity, and you’re clearly meant to chase better gear. You also unlock different ways to move around the world, like ritual circles for teleportation or single-use portals that let you warp back to town to heal and restock.
Combat That Starts Strong
Combat can genuinely be fun. The game offers multiple fighting styles, and my favorite was dual-wielding swords. Parrying enemies, opening them up, and dealing extra damage feels good when it works. Mechanically, there’s something solid here.
And the music? Honestly, it stands out. It’s one of those soundtracks where you stop for a second and think, “Yeah, this fits perfectly.” It does a lot of the heavy lifting when it comes to atmosphere.
So yes, Legendary Tales does some things right. But that’s where the positives start to fall apart for me.
Repetition Sets In Fast
I went into this game excited. I’d been looking forward to it since it was announced for PS VR2. But the longer I played, the more I actively didn’t want to continue.
The biggest issue is repetition. Dungeons can take hours to finish, and you end up fighting the same enemies again and again. After the fiftieth or hundredth encounter, it just becomes tiring.
There was a moment where I found a locked magic door and had to figure out how to open it. That part was genuinely exciting. But once I got through it, I was met with… the exact same enemies I’d already been fighting for hours.
The next dungeon introduced goblins, which felt promising at first, but it didn’t take long before the same enemies from earlier areas started showing up again. That sense of discovery just wasn’t there.
Systems That Don’t Feel Worth Using
Visually, the world is also very dull. I understand that this might be the intended look, but spending hours in dark, brown environments makes exploration feel flat.
There are also a lot of systems that feel underexplained or underused. Crafting weapons or using the cauldron sounds interesting on paper, but I never felt a real reason to engage with them. If a game is going to introduce this many mechanics, it needs to give you a reason to care.
On top of that, there are still some frustrating quality-of-life issues. At one point, my strongest weapons were axes, but every time I pulled them out, I grabbed them by the blade instead of the handle. I constantly had to readjust, and it got annoying fast.
Later on, my best weapon was a legendary sledgehammer. And honestly, all I did was bonk enemies on the head. It looked ridiculous. Even during a boss fight with some interesting mechanics, the immersion completely fell apart because of how awkward the combat felt.
Final Thoughts
Here’s what really surprised me: Legendary Tales currently sits at a 4.8 out of 5 on the Meta Store. That’s an incredibly high score, and I just don’t see it.
I think VR players are often more forgiving than they should be. We don’t get many full-scale VR RPGs, so when one shows up, people tend to overlook its flaws. I understand that — but I can’t ignore them here.
The game costs $40, which puts it in the same price range as Resident Evil 4 VR, Assassin’s Creed Nexus, and Metro Awakening. Compared to those, Legendary Tales feels overambitious and underpolished.
It’s not a terrible game. There are good ideas here, and some of the mechanics genuinely work. But there’s also a lot holding it back.
I’d recommend waiting for a sale. If you’re really hungry for a VR action RPG, you might still get something out of it. But for me, the hype just doesn’t match the experience.

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