I Hate This Place Confirmed for January 29 Launch Across All Platforms

Key art from I Hate This Place showing Elena facing monsters in the forest, highlighting the game’s comic-style survival horror tone.
I Hate This Place blends comic book visuals with survival horror as players fight to survive the dangers of Rutherford Ranch.

By Jon Scarr

Broken Mirror Games, working with Skybound Entertainment, has confirmed that I Hate This Place will launch on January 29, 2026, arriving on PC, PlayStation 5, Nintendo Switch, and Xbox Series X|S.

The game was originally planned for an early November 2025 release, but the team opted to move the date to allow more time for polish. Feedback gathered from public events and the game’s Steam demo played a role in that decision, with the goal of delivering a stronger experience at launch.

The Story Trailer Pushes Rutherford Ranch Into Full Nightmare Mode

The trailer gives a better sense of how quickly things go wrong at Rutherford Ranch. You’re dropped into Elena’s story right as everything starts falling apart, and once that line gets crossed, it doesn’t ease up. What starts as something strange quickly turns into a fight just to stay alive.

Visually, it really works. The comic-style look pops without feeling overdone, and the whole thing has that gritty, uneasy vibe that fits the tone. It feels messy in the right way, like you’re never fully in control, which matches the kind of survival horror the game is going for.

Survival Horror Built Around Crafting, Sound, and a Day-Night Cycle

I Hate This Place is described as a craft-focused, isometric survival horror game with a harsh wilderness setting filled with twisted monsters and warped reality moments, all wrapped in a bold comic book style with an ’80s horror vibe. It’s also inspired by Skybound’s Eisner Award–nominated comic series created by Kyle Starks and Artyom Topilin.

Daytime is for building a plan

During the day, the focus is on exploring the area, scavenging supplies, crafting gear, and improving shelter setups. The game encourages preparation, since the same route that feels manageable in daylight can become a problem once visibility drops and danger ramps up.

Night changes the rules

When night falls, more enemies appear, they hit harder, and the world becomes tougher to navigate with limited light. Sometimes the smart move is finding a safe spot and riding it out until morning rather than trying to force progress.

Sound is a weapon and a liability

Many creatures track you by sound, which pushes the game toward stealth and careful movement. Combat can still happen, but the idea is to pick battles carefully and use noise to lure threats away or guide them into traps instead of charging in.

Gameplay screenshot from I Hate This Place showing isometric survival gameplay, crafting materials, and environmental exploration at Rutherford Ranch.
Daytime gameplay in I Hate This Place focuses on scavenging, crafting, and preparing for the dangers that arrive after dark.

A Horror Release That Fits Broken Mirror Games and Skybound

I Hate This Place is being published under Broken Mirror Games, a horror label under Bloober Team. On the IP side, Skybound’s involvement makes sense too, since the company has built a reputation for scaling story-driven worlds across comics, shows, and games.

Now the big question is whether the extra time pays off when the game launches. Either way, January 29 just became a date worth circling if isometric horror and crafting-heavy survival games are your thing.

About the author
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Jon Scarr

4ScarrsGaming Owner / Operator & Editor-in-Chief

Jon covers video game news, reviews, industry shifts, cloud gaming, plus movies, TV, and toys, with an eye on how entertainment fits into everyday life.

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