Demeo x Dungeons & Dragons: Battlemarked Review on VR

Demeo x Dungeons & Dragons Battlemarked gameplay shown in VR
Demeo x Dungeons & Dragons: Battlemarked blends tabletop-style combat with a full VR experience.

By NinjaGuyX

This is pretty much exactly what I wanted a tabletop Dungeons & Dragons VR game to be. Back in 2024, Resolution Games announced their partnership with Wizards of the Coast, and a few months ago that collaboration turned into Demeo x Dungeons & Dragons: Battlemarked, and honestly, it delivers.

Demeo has always felt like one of those must-have VR games if you enjoy tabletop experiences. The mix of turn-based dungeon crawling and card-based strategy just works, and Battlemarked builds on that foundation in some really smart ways.

A Familiar DnD Foundation

The biggest and most obvious change here is the Dungeons & Dragons setting. Everything from the story to the spells and character classes feels instantly familiar if you’ve spent any time with DnD.

You play as a group of four adventurers who stumble into a political conflict between humans and elves, left unresolved after the fall of a previous ruler. I was surprised by how much I enjoyed the story — there’s enough mystery that I couldn’t easily predict how things would wrap up.

Tabletop Combat That Feels Right at Home

Combat will feel right at home for Demeo fans. Everything is presented like a physical tabletop game, complete with miniatures and turn-based actions. Each character gets two actions per turn, letting you move, attack, or play cards from your hand.

Those cards define your abilities, ranging from direct attacks to defensive and support spells. Each class has its own deck, which adds a lot of strategy to how battles unfold.

Actions are resolved through dice rolls, which keeps things feeling very true to DnD. Attacks can hit, critically hit, or miss entirely — and missing can actually be dangerous, since you might hit one of your teammates.

Choices, Progression, and Exploration

Outside of combat, the game regularly gives you choices that affect what happens next. These moments use actual D20 rolls, and success or failure can change upcoming encounters or make future battles more difficult.

Progression happens on a map where you choose your next destination. Side quests are clearly marked, main objectives are easy to follow, and you’ll visit shops where you can manage your cards, sell weaker ones, and buy upgrades to refine your build.

Character growth is one of my favorite parts. Each character starts with a clear role, but every level-up forces you to make meaningful choices. You’re given three upgrades and can only pick one, which makes each decision matter.

Multiplayer and Replay Value

Multiplayer doesn’t introduce exclusive mechanics, but it does make the experience more enjoyable. Planning turns together, coordinating abilities, and voting on decisions feels natural for this type of game.

Your progression also carries over between single-player and multiplayer, which is a great touch.

There are currently two campaigns available, and while your party always consists of four characters, there are six playable heroes in total. That alone adds a lot of replay value, especially if you want to try different builds or story paths.

Final Thoughts

Demeo x Dungeons & Dragons: Battlemarked is as fun as it gets if you enjoy tabletop-style adventures. The mix of strategy, dice rolls, and character-driven progression works incredibly well, and the DnD setting fits the formula perfectly.

If you enjoy slower, thoughtful gameplay with a strong tabletop feel, this is an easy recommendation. It looks great, plays well in both VR and flatscreen, and offers plenty of reasons to keep coming back.

About the author
NinjaGuyX author photo

NinjaGuyX

Contributor

NinjaGuyX creates concise, experience-driven video game reviews focused on gameplay, systems, and overall feel. His goal is to help players decide what’s worth their time, whether it’s an indie gem, a classic, or a modern release.

Comments