007 First Light Teams Up With NVIDIA GeForce, PC Specs and DLSS 4 Details Revealed

James Bond key art from IO Interactive’s 007 First Light
Key art from IO Interactive’s upcoming James Bond game, 007 First Light.

By Jon Scarr

Editor’s note: This article was updated on January 15, 2026 to reflect revised PC system requirements provided by IO Interactive.

IO Interactive and Amazon MGM Studios have confirmed a new collaboration with NVIDIA GeForce for 007 First Light, detailing how the upcoming James Bond game will take advantage of NVIDIA’s latest RTX technologies on PC. Alongside the announcement, the studios also revealed the game’s official PC hardware specifications.

007 First Light is scheduled to launch on May 27, 2026 for PlayStation 5, Xbox Series X|S, Xbox ROG Ally X, Xbox ROG Ally, Nintendo Switch 2, and PC. The PC version will also be available day and date on GeForce NOW, making it playable across supported devices without requiring local hardware.

Update: PC System Requirements Revised

IO Interactive has issued an update to the PC system requirements for 007 First Light following feedback from the community.

According to the studio, an earlier version of the specifications shared publicly included outdated information due to an internal miscommunication. After additional testing, the team has now revised the requirements to better reflect the final targets for the PC version.

The updated specifications reduce the recommended memory from 32 GB down to 16 GB, correct the listed VRAM targets, and fix an error in the minimum CPU requirements. IO Interactive also noted that additional performance targets will be shared closer to launch.

The studio apologized for the confusion and confirmed that the corrected specs are now live across official store pages. The full, corrected specifications are now listed below.

Updated PC system requirements for 007 First Light
Updated PC system requirements for 007 First Light.

007 First Light Brings DLSS 4 to PC

Developed in close collaboration with NVIDIA, the PC version of 007 First Light will support DLSS 4 with Multi Frame Generation, aiming to deliver improved performance while maintaining a cinematic presentation.

According to IO Interactive, the goal of the partnership is to ensure the PC experience matches the expectations tied to the Bond franchise, with performance and visual fidelity designed to feel smooth and effortless.

“Our partnership with NVIDIA on 007 First Light allows us to deliver a PC experience that matches the level of quality we believe the Bond franchise deserves,” said Ulas Karademir, CTO at IO Interactive. “Performance, responsiveness, and visual fidelity all need to feel effortless for the player, and NVIDIA GeForce RTX technologies including DLSS 4 enable us to deliver exactly that.”

Glacier Engine Upgrades Power the Bond Experience

IO Interactive has also outlined significant upgrades to its proprietary Glacier engine for 007 First Light. The studio says the engine has been evolved to better support the game’s cinematic tone, dynamic action sequences, and large-scale set pieces.

These changes focus on more expressive character performances and environments that feel more reactive and alive, while still building on the studio’s long-standing strengths in craftsmanship and systemic design.

The PC Side of Things

What stands out here isn’t just the DLSS logo being mentioned, but how early IO Interactive is willing to talk about PC performance at all. Getting full specs and clear targets this far ahead usually means the PC version isn’t being pushed to the back of the line.

IO Interactive has a good track record when it comes to scaling performance across different setups, especially with the Glacier engine. Pairing that with NVIDIA’s latest DLSS tech feels like a practical decision, not a flashy one meant for a slide deck. It doesn’t tell us how the game will actually feel in your hands yet, but it does suggest the PC version is being built with care instead of patched together at the end.



About the author
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Jon Scarr

4ScarrsGaming Owner / Operator & Editor-in-Chief

Jon covers video game news, reviews, industry shifts, cloud gaming, plus movies, TV, and toys, with an eye on how entertainment fits into everyday life.

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