By Jon Scarr
The Wall Street Journal’s Bold Names podcast does not usually feel like required listening for gamers, but the latest episode was different. Sony Interactive Entertainment Senior Vice President Eric Lempel sat down to talk about where PlayStation sees the industry heading, and the conversation touched on topics that matter if you actually play games. Artificial intelligence. Mobile gaming. Subscriptions. Even the idea of whether games risk losing their human side as technology keeps pushing forward.
What struck me early on was how grounded the discussion felt. This was not a hype-filled pitch or a list of promises about the future. It came across more like a check-in from someone who has been around long enough to see the industry change several times already. Hearing PlayStation openly talk about a mobile-first world, while still defending why consoles matter, felt honest in a way you do not always get from big platform holders.
The episode also landed at a moment where a lot of gamers are asking similar questions. AI tools are popping up everywhere. Subscriptions feel normal now, but also exhausting. Mobile games reach more people than ever, yet many of us still sit down with a controller when we want something deeper. I found myself nodding along more than once, especially when the conversation shifted toward creativity and why human stories still sit at the centre of great games.
Rather than focusing on announcements, this discussion offered a clearer look at how PlayStation is thinking about the next decade. And for gamers, that perspective is worth unpacking.
AI in Games Is About Speed, Not Replacing Creativity
Artificial intelligence came up often during the conversation, but not in the way you usually hear it discussed online. Eric Lempel was clear that PlayStation is not chasing AI as a replacement for developers or writers. The focus, at least right now, is on efficiency. Helping teams work faster. Reducing friction. Getting ideas from concept to playable form without burning people out.
That distinction matters. A lot of gamers hear “AI in games” and immediately think about soulless content or stories stitched together by an algorithm. Lempel pushed back on that fear directly. He talked about AI as a behind-the-scenes tool that supports human creativity, not something that replaces it. In his words, the emotion and storytelling that define great games still need people. That part cannot be automated away.
I appreciated how grounded that answer felt. You can already see how development times have stretched longer and longer, especially for AAA games. If AI can help teams prototype faster or fill in technical gaps, that sounds less threatening and more practical. It is about giving developers breathing room, not cutting them out of the process.
There was also an important point about what gamers actually notice. Lempel suggested that AI’s biggest impact may not be obvious on the screen right away. Instead, it may show up in smoother production pipelines, fewer delays, and teams having more time to focus on the parts of games that actually matter. Story. Feel. Moments that stick with you after the credits roll.
For now, PlayStation seems cautious. AI is a tool, not the vision. And honestly, hearing that made me feel a bit more comfortable about where this is heading.
Mobile Gaming Changed Everything and PlayStation Knows It
One of the most honest parts of the conversation came when Lempel talked about how mobile gaming reshaped the entire industry. There was no attempt to downplay it or treat phones as a side show. Instead, he acknowledged that putting games on devices people already carry changed who gets to play and how easily they can start.
Mobile games removed a lot of friction. You no longer need to buy a console, download large files, or commit hours upfront. You tap an icon and you are in. Free to play games pushed that even further, letting people try things without risk. It is easy to see how that helped gaming grow into a $200 billion industry, even if many of those games look very different from what you might play on a console.
What I liked here was that PlayStation did not frame this as a threat. Lempel spoke about accessibility as a net positive. More people discovering games means a larger audience overall, not a shrinking one. For longtime console gamers, that perspective matters. The industry growing does not mean what you enjoy disappears.
At the same time, he did not pretend mobile and console experiences are the same. Mobile games work in short bursts. They fit into commutes and downtime. Consoles still serve a different role, especially when you want to sit down and sink into something more involved. I found that balance refreshing. It avoids the tired argument that one side has to win.
PlayStation’s stance here feels less about chasing trends and more about accepting reality. Mobile helped expand gaming’s reach. Consoles still define how many of us choose to play when we want something deeper.
Why Consoles Still Matter in a Mobile-First World
Even with mobile gaming reaching more people than ever, Lempel made it clear that PlayStation does not see consoles as outdated. In fact, he framed them as the foundation that allows certain types of games to exist at all. While phones make games easier to access, consoles still offer an experience built around focus, comfort, and control.
Part of that comes down to hardware design. Dedicated systems allow developers to target a fixed set of capabilities, which makes it easier to push visuals, performance, and responsiveness in ways mobile devices struggle to match. Controllers also play a big role. Features like haptics and adaptive triggers are designed to pull you into the action in ways touchscreens simply cannot replicate.
What stuck with me was how Lempel described PlayStation’s mindset. Even as a market leader, he spoke about the brand carrying a challenger spirit. That idea helps explain why PlayStation keeps investing in new hardware instead of shifting entirely toward lighter, mobile-style experiences. Consoles give teams room to take risks and build games that would not work anywhere else.
This does not mean PlayStation ignores where the industry is heading. Lempel acknowledged that disruption is always possible and that new gateways to games will continue to emerge. Still, consoles remain central because they shape how games feel when you really sit down to play. When you want a longer session with a controller in hand, nothing else quite fills that role yet.
For me, that point landed close to home. Mobile games are great for short bursts, but when I want to lose an evening to a game, I still reach for a controller without thinking twice.
Subscriptions, Free-to-Play, and the Changing Value of Games
The conversation around subscriptions and free to play games can get heated fast, but Lempel approached it in a fairly measured way. Instead of presenting one model as the future, he talked about choice. Buying games outright still matters. Free to play games continue to pull in massive audiences. Subscription services sit somewhere in between, offering flexibility without fully replacing ownership.
PlayStation Plus came up as a key example. It has been around for more than a decade, and Lempel framed it as a way to extend value rather than change how games are made. You can access a rotating library, try games you may have skipped otherwise, and still buy individual titles when something really grabs you. That balance feels intentional, especially at a time when subscriptions can start to feel overwhelming.
I found this part relatable. Subscriptions are convenient, but they can also blur together. When everything is included, nothing always feels special. Lempel seemed aware of that tension. Free to play games were described as optional experiences, where spending money is not required to enjoy the core game. Add-ons and expansions exist for those who want more, not as mandatory gates.
The takeaway here is that PlayStation does not appear interested in forcing gamers into a single path. Different games benefit from different models. Some work best as one-time purchases. Others thrive through ongoing updates. Having options lets you decide how you want to engage, and that flexibility feels increasingly important as the industry keeps experimenting with new ways to sell and support games.
Games, TV, and Why Adaptations Finally Work
For years, game adaptations carried a bad reputation. Big names were attached, but the results often missed the point of what made the games special. Lempel addressed that history directly by pointing to how seriously PlayStation now treats its game worlds when bringing them to other mediums.
The example that kept coming up was The Last of Us. Lempel talked about how many people watched the show without realizing it was based on a game at all. When he told them, the reaction was often disbelief. That response says a lot about how far game storytelling has come. These stories no longer need to be simplified or reshaped to work on screen. They already hold up.
What changed, according to Lempel, is respect for the source material. PlayStation works with teams that understand television and film, rather than trying to force game developers to become something they are not. The goal is not to copy gameplay beats, but to translate tone, characters, and emotional arcs in a way that fits the medium.
I think that shift matters. When adaptations succeed, they do not just bring games to a wider audience. They also help change how people see games in general. Someone who would never pick up a controller can still connect with a story that started as an interactive experience. That crossover does not replace games, but it does reinforce their cultural weight.
If PlayStation continues to treat its IP this carefully, adaptations may finally stop feeling like side projects and start feeling like natural extensions of the games themselves.
Looking Ahead at PlayStation’s Next Decade
After listening to the full conversation, what stuck with me most was how steady PlayStation’s outlook feels right now. There was no sense of panic about mobile gaming taking over, no rush to sell AI as a magic fix, and no attempt to push one business model as the only future. Instead, the message came across as measured and confident.
AI is treated as a tool, not a shortcut. It is there to help developers work smarter, not replace the people responsible for the stories and moments that make games memorable. Mobile gaming is acknowledged for what it is. A massive on-ramp that brought millions of new people into gaming. At the same time, consoles remain central because they support the kinds of experiences many of us still crave when we pick up a controller and settle in.
Subscriptions and free to play models continue to evolve, but PlayStation seems content letting different approaches coexist. You can subscribe, you can buy outright, or you can jump into something free without pressure. That flexibility feels important as gaming habits keep shifting.
Overall, this did not sound like a company trying to reinvent itself overnight. It sounded like one that understands how gaming has grown and wants to guide that growth without losing its identity. For gamers, that balance matters. Technology will keep changing. Platforms will come and go. But as long as human stories and thoughtful design stay at the centre, the future of games still feels like something worth getting excited about.
How do you feel about where PlayStation is heading, especially with AI and mobile playing bigger roles?

